Codex

In the story of The Last Spartan and there are original codex entries based on those found in the Mass Effect games. Dinojake places these original Codex entries at the end of a chapter before his own comments. These deal with elements originally found in Halo as there are (of course) no Codex entries for the content from Halo.

For the canon Mass Effect Codex entries, click here.

Jiralhenae
From The Last Spartan [https://www.fanfiction.net/s/5939286/14/The-Last-Spartan 14. Scary Suit Lady].

''In the era of the Covenant, the Jiralhenae and the Sangheili have long been at odds with each other, constantly competing for the favor of the San'Shyuum, the Covenant's ruling species. The San'Shyuum eventually made their decision on who to favor, ordering the Jiralhenae to wipe out the Sangheili, as the Sangheili's competence and faith have recently been called into question. This lead to the Sangheili siding with the UNSC and eventually emerging triumphant over their Jiralhenae foes at the Battle of Installation 00.''

''The Great Schism went on for seven more years until the Jiralhenae and remaining San'Shyuum were pushed to the Jiralhenae homeworld of Doisac, where roughly half of the Jiralhenae in the galaxy reside to this day, as the Sangheili Empire maintains a quarantine fleet in the planet's orbit. The other half of the Jiralhenae population became pirates that terrorized the other species of the Forerunner Cluster.''

''Today, most of these pirate Jiralhenae fled into the Terminus Systems soon after the First Contact War reached its conclusion. Their savagery and violence rivaled only by the Krogan, the Jiralhenae have quickly gained an infamous reputation for attacking any poorly-protected ships in the Attican Traverse without provocation. Survivors of these attacks are few.''

Kig-yar
From The Last Spartan [https://www.fanfiction.net/s/5939286/7/The-Last-Spartan 7. Saren, at the starport, with a pistol]

''Kig-Yar are a ruthless, mercantile race that once was a part of the Covenant. They were one of the few species that showed little commitment to Covenant religion, most Kig-Yar soldiers being mercenaries who were only fighting because they were being paid to. When the Covenant splintered at the end of the Human-Covenant war, the surviving Kig-Yar population retreated to their tropical home world of Eayn, where they remained until they rebuilt their government, the Kig-Yar Confederacy, in 2564.''

''When the Kig-Yar Confederacy re-established contact with the UNSC and the Sangheili Empire in 2566, the other two governments did not trust the avians, but the Kig-Yar had claimed that they had reformed their society into a peaceful merchant culture. While 'merchant' is accurate, 'peaceful' is relative. Kig-Yar mercenaries are still among the most common merc races in the galaxy, and most merchants are shrewd at best, cut-throat at worst.''

''After being granted an embassy on the Citadel in 2665, the Kig-Yar quickly made clear their intentions to become a commercial powerhouse in Citadel space, establishing various trade routes, founding many businesses and offering their financial services to other species. This has put the Kig-Yar in something of a rivalry with the Volus, who were the principal trading race prior to the Kig-Yars' induction.''

''Kig-Yar were, and still are, infamous for their cunning, persistence, and overall ruthlessness. In 2552, those traits allowed them to be excellent scouts, snipers, and pirates. In 2683, those very same traits allow them to be excellent financiers, politicians, and lawyers.''

Kig-yar: Culture
From The Last Spartan [https://www.fanfiction.net/s/5939286/44/The-Last-Spartan 44. Man or Machine]

Mgalekgolo
From The Last Spartan [https://www.fanfiction.net/s/5939286/33/The-Last-Spartan 33. Now for Something Completely Different]

Sangheili
From The Last Spartan [https://www.fanfiction.net/s/5939286/13/The-Last-Spartan 13. N'tho has joined your party!].

''Physically superior to most other races in the galaxy, the Sangheili are a hardy race with a proud history of martial prowess and military expertise. After serving as the principal military arm of the Covenant for millennia, the Sangheili broke away from the Covenant in retaliation to an attempted genocide by the San'Shyuum, and formed the Covenant Separatists. This triggered a conflict known as the Great Schism, which coincided with the end of the Human-Covenant War, as the separatists allied themselves with the UNSC.''

''After the end of the Human-Covenant war, and after the end of the Great Schism seven years later, the Sangheili officially reopened ties with the UNSC in 2160, having deemed Humans to be warriors worthy of respect. A great deal of cultural, political and economic exchange between the two species took place as the Sangheili rebuilt their shattered society.''

''Today, the Sangheili are one of the strongest military powers in Council space, having a fleet to rival the Human Alliance and Turian Hierarchy, and have begun to carve out their own pieces of the untamed Attican Traverse for colonization. Though they have been through dark times, the future looks bright for the Sangheili people.''

Sangheili: The Arbiter
From The Last Spartan [https://www.fanfiction.net/s/5939286/19/The-Last-Spartan 19. Cat's Out of the Bag]

Sangheili: Biology
[https://www.fanfiction.net/s/5939286/20/The-Last-Spartan 20. Prophecies and Preparations]

Sangheili: Culture
From The Last Spartan [https://www.fanfiction.net/s/5939286/39/The-Last-Spartan 39. Welcome to Blue Team]

Sangheili: Military Doctrine
From The Last Spartan [https://www.fanfiction.net/s/5939286/21/The-Last-Spartan 21. Give me your hnads, if we be friends]

Sangheili: Religion
From The Last Spartan [https://www.fanfiction.net/s/5939286/28/The-Last-Spartan 28. Cold Storage]

Terminus AIs
From The Last Spartan [https://www.fanfiction.net/s/5939286/41/The-Last-Spartan 41. Ghosts of the Past]

Unggoy
From The Last Spartan [https://www.fanfiction.net/s/5939286/5/The-Last-Spartan 5. Start a New Fight].

''Unggoy are a diminutive race of creatures that hail from the frigid swamp world of Balahao. Although they display traits of mammals and reptiles, they are in truth arthropods. Due to having evolved in a methane atmosphere, Unggoy have naturally high-pitched voices. It also means that they require sophisticated breathing packs in order to survive in non-methane atmospheres.''

''Unggoy are a part of the Sangheili Empire and, despite having their own council of leaders and seats in the Empire's senate, have no independent government of their own. Similar to the relationship between Volus and Turians, Unggoy handle the economic side of the Empire, having long managed trade routes with the Human Alliance, Kig-Yar Confederacy and Yanme'e Hives.''

''When they first joined the Citadel races in 2657, the Council were initially worried about the Unggoy's high-reproductive rate, fearing a repeat of the Krogan Rebellions. Thankfully, Unggoy are nowhere near as aggressive as the Krogan, and to prevent overpopulation, the Empire enforces strict breeding restrictions on Unggoy couples, usually only allowing one brood per lifetime.''

Yanme'e
From The Last Spartan [https://www.fanfiction.net/s/5939286/22/The-Last-Spartan 22. Someone, Anyone, Please Respond!]

Forerunner
From The Last Spartan [https://www.fanfiction.net/s/5939286/27/The-Last-Spartan 27. A Long Way From Home].

''The Forerunner were an ancient race sentient beings that lived in what is today the Forerunner Cluster some 100,000 years ago. Similar to the Protheans, they were a highly advanced race at the peak of their power, but then disappeared from the galaxy.''

''What caused the Forerunner extinction had been a mystery for centuries. Then, in 2552, UNSC and Covenant forces not only discovered the reason behind the Forerunners' downfall, but very nearly experienced it first hand. A race of sentient parasites known as the Flood engaged the Forerunners in a long and bloody war which resulted in the Forerunners' complete extinction. And the Flood would've easily done the same thing to Humanity and the Covenant races were it not for the heroic efforts of several thousand UNSC and Covenant Separatist soldiers.''

''Forerunner structures are typically made from a metal-like crystal which is reinforced on a molecular level. As a consequence, many Forerunner ruins are remarkably well-preserved, typically more so than most Prothean Structures. Some archaeologists have theorized that Protheans researched this remarkably resilient material and used the knowledge gained to gorge the mass relays and the Citadel from a similar material.''

<p style="text-align:center;">''Little is known about the Forerunners' biology, though there is some evidence to suggest that they had a primarily bipedal humanoid appearance, even closely resembling Humans. Some radical Forerunner experts interpret this as evidence that Forerunners are, in fact ancient ancestors of Humanity, which would also explain why Forerunner technology seems to work better for Humans than it does for other species. However, the majority of archaeologists regard this hypothesis as nonsense. Forerunner technology simply mistakes Humans as Forerunners due to the coincidently similar biology.''

James Ackerson
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/11/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 11. Crossed and Divergent Paths (Part 1)]

The Goliath Uprising
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/13/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 13. Crossed and Divergent Paths (Part 3)]

Alliance Smart AI's
From The Last Spartan [https://www.fanfiction.net/s/5939286/3/The-Last-Spartan 3. So, what did I miss?]

Artificial Intelligence: History
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/9/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 9. State Your Desired Destination]

Entertainment
From The Last Spartan [https://www.fanfiction.net/s/9116551/6/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 6. Some Time Apart (Part 2)]

Forward Unto Dawn: History
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/3/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 3. Exhuming the Hushed Casket (Part 1)]

Orbital Drop Shock Troopers
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/1/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 1. Remember Shanxi (Part 1)]

Orbital Drop Shock Troopers: History
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/2/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 2. Remember Shanxi (Part 2)]

New Mombasa
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/5/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 5. Some Time Apart (Part 1)]

Spartans
From The Last Spartan [https://www.fanfiction.net/s/5939286/42/The-Last-Spartan 42. Float]

The Battle of the Ark
[https://www.fanfiction.net/s/9116551/4/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 4. Exhuming the Hushed Casket (Part 2)]

The Office of Naval Intelligence a.k.a. ONI
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/10/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 10. Another Incredibly Hostile Takeover].

<p style="text-align:center;">''The Office of Naval Intelligence, also known as the Military Intelligence Division, is the intelligence service branch of the Alliance Navy. Formed in 2163 during the days of the UNSC, the branch has proved an invaluable asset to securing battlefield Intel for human forces throughout the centuries''

<p style="text-align:center;">''Though under the current Command of Admiral Angus McCallister, ONI still reports directly to Alliance HIGHCOM and operates within established Council regulations. Their tasks include are wartime propaganda, counter-espionage tactics, covert Intel gathering, internal affairs regulations and other extra-military operations. Outside of Spectres, they are the largest sanctioned autonomous military in the Citadel.''

<p style="text-align:center;">The Office of Naval Intelligence has classified additional information concerning the Office of Naval Intelligence's origins and operations.

Arena Combat
From The Last Spartan [https://www.fanfiction.net/s/5939286/37/The-Last-Spartan 37. John's Day-off].

<p style="text-align:center;">''In the wake of the Human-Covenant War, the UNSC spent much of its reconstruction period studying Forerunner ruins and relics, hoping to unlock the secrets of the Forerunners and their incredibly advanced technology. Easily one of the greatest technological achievements wrought by this came in the fall of 2557; a sophisticated virtual reality combat simulator capable of replicating an endless array of environments, real or hypothetical, using holography and pneumatic riser fields.''

<p style="text-align:center;">''According to a popular urban legend, it was during a war game exercise between UNSC marines and Kig-Yar Confederacy forces that Confederacy Admiral Shur'R-Kixx joked that the UNSC could rake in additional funding by charging the public to view the war games. Thus, arena combat was born.''

<p style="text-align:center;">''Arena combat is a competitive sport that revolves around this very same combat simulator which uses holography, pneumatic riser fields and kinetic barriers to simulate various detailed environments in which two to four teams compete against one another in a wide variety of combat scenarios, referred to colloquially as game 'modes' or 'types.' LIke the environments, the weapons too are simply holograms and kinetic barriers, designed to look, feel and even sound like the real thing. The projectiles however non-lethal, but can still hurt according to most players. Whenever a player is felled, their armor locks up for a few seconds before the subject is teleported to a random spot on the map via a localized teleportation grid that is connected the player's armor and does not extend beyond the boundaries of the arena.''

<p style="text-align:center;">''After the First-Contact War, the sport was introduced to the rest of Citadel Space, and for it's few years in the greater galaxy it was a source of controversy. This was because the teleportation grid that the 'respawn' mechanic relies on utilizes slipspace technology translocation technology. Arena combat lobbyists pointed out that it does not use slipspace on anywhere near the scale of a starship, meaning that the usual risks of slipspace technology are all but negligible in the case of arena combat. As the sport had quickly become popular amongst the general galactic public, even amongst he Council races, the Citadel Council had no choice but to relent. When Slipspace was formally banned in 2667, arena combat was spared by a legal technicality. Many Slipspace advocates cynically note that the only reason the sport survived the ban was because the then-recently built AC stadium on the Citadel was bringing in so much revenue.''

Doisac
From The Last Spartan [https://www.fanfiction.net/s/5939286/43/The-Last-Spartan 43. I Chose Something Different]

Gagarin Station
From Last of An Ancient Breed [https://www.fanfiction.net/s/9116551/12/Last-of-An-Ancient-Breed-A-Side-Story-to-The-Last-Spartan 12. Crossed and Divergent Paths (Part 2)], See also Original Codex Entry.

<p style="text-align:center;">''Named after the first human to orbit a planet, Gagarin Station was the first collaborative construct between the Alliance and the Sangheili Empire following the Human-Covenant War. Often nicknamed 'The Grunt Hole' for the Unggoy workers who built it, the station was meant to be a symbol of galactic cooperation and expansion in a post-war era.''

<p style="text-align:center;">''Gagarin Station served for a time as the Biotic Acclimation and Temperance Training program central hub. Young biotics were housed in the station and taught to develop their skills for superior reintegration into the galactic community. However, following rumors of suspicious activities and incident reports, the program's sponsor, Conatix Industries, shut down the program. The specifics of these rumors are still unknown.''

<p style="text-align:center;">''Gagarin Station played a pivotal role in mass effect technology research, deep space telemetry exploration and high profile experiments to risky for public exposure. It also served as a resting place for several high profile decommissioned AI's, who prior to death also aided in research for safer VI programs currently in use in the Alliance military.''

<p style="text-align:center;">''Today, the station houses a regular population of 11,000 people, including civilian, military and scientific personnel. Scientific collaborations with alien governments held on the station continue to produce new technology to further the galactic community.''

Reach
From The Last Spartan [https://www.fanfiction.net/s/5939286/32/The-Last-Spartan 32. Wake Up, John].

M17 Force Application Vehicle
From The Last Spartan [https://www.fanfiction.net/s/5939286/23/The-Last-Spartan 23. Have Gun Storming the Geth Base!].

<p style="text-align:center;">''The M17 Force Application Vehicle, better known as the warthog, is the signature land vehicle of the Human Systems Alliance. First designed by AMG Transport Dynamic in 2512, the warthog got its nickname for the two tow hooks on the vehicles front, giving it the faint appearance of the tusked Earth animal of the same name.''

<p style="text-align:center;">''In the years since the Human-Covenant War, AMF Transport Dynamics, or Asklon as it is more commonly called, has tried experimenting with different warthog designs, specifically a canopy to give the driver and passengers better protection in combat. Problems arose when the canopies were deemed too heavy by UNSC marines, as it slowed the hog considerably. Asklon's solution was to make the canopies out of bulletproof glass rather than steel or kevlar. The has been shown to be resistant to both kinetic and plasma rounds.''

<p style="text-align:center;">''To this day, the warthog continues to see action in various parts of the alliance military. Its greatest strength lies in its utility; viable for scouting, reconnaissance, ground transport, and even light infantry assaults. Additionally, warthogs are highly customizable, Asklon openly encouraging drivers to modify their designated hogs to their liking.''

Hrunting / Yggdrasil Mark XI Armor Defence System
From The Last Spartan [https://www.fanfiction.net/s/5939286/35/The-Last-Spartan 35. Highlands].

<p style="text-align:center;">''The HRUNTING / YGGDRASIL Mark XI Armor Defence System is a single person combat exoskeleton most often used by the Human Systems Alliance in small-scale reconnaissance operations, light infantry assaults, and covert operations such as those conducted by ONI. It is commonly referred to as the 'mantis,' following Alliance Tradition of nicknaming mechs after insects native to Earth.''

<p style="text-align:center;">''The typical mantis is equipped with a machine gun on the right arm and a mass accelerator cannon on the left arm, the former being intended for against light infantry, the latter for use against more heavily-armored targets. It also has a 'stomp' function, which pilots find useful should ammunition run low, or when targets try to attack from the pilot's FOV. In combination with a speed and nimbleness that us unusual for a manually-operated mech of it's size, the end result is a formidable war machine, capable of eliminating entire of enemy soldiers within seconds. Its only weakness lies in its fairly thin armor, again unusual for a mech of it's size. Most mantises have built-in kinetic barriers to compensate for this weakness.''

<p style="text-align:center;">''Several variants of the mantis exist, such as anti-infantry and anti-aircraft models, the primary difference between which being specific armaments. The ODST have their own ODAV variant of the mantis; one that is capable of being dropped from orbit directly into the battlefield, similar to the mako. This variant comes equipped with several modifications to make it mroe viable for orbital drops; thicker armor, heat-proof shielding, micro-thruster jets to descent, and even a small element zero core to reduce the mass of the mech, making it less likely to be destroyed on impact with the planet's surface.''

Divine Crystals
From The Last Spartan [https://www.fanfiction.net/s/5939286/40/The-Last-Spartan 40. Never Stand Still].

<p style="text-align:center;">The Fall of Reach was one the most devastating defeats suffered by the UNSC during the Human-Covenant War'', not only because of the massive loss of life and the loss of a major Human military installation, but also because it dealt a heavy blow to Human morale back on Earth. While the Covenant invaded the planet to wipe out the human populace as they always have, their other objective was to secure various Forerunner artifacts from the surface of Reach. One of these artifacts was something the Covenant called the Fragment of Divinity.''

<p style="text-align:center;">''The Fragment of Destiny was an artifact that seemingly spat in the eye of known physics of the time. It was a crystal that demonstrated a capability of warping energy, gravity, and even space-time. The artifact was thought lost after Spartans secured the artifact and escaped Reach with it. However, shards of the broken crystal were found amongst the ruins of the then-recently destroyed Covenant battle station Unyielding Hierophant. The shards were then stored in a vault deep in the Covenant Capital High Charity. When High Charity fell to the flood, the shards were thought lost with it. However, a single Sangheili soldier was able to break into the vault during the outbreak of the Great Schism and escape the station with the crystal.''

<p style="text-align:center;">''In the years following the war, the Sangheili studied the remains of the crystal carefully, and even found additional crystals in Forerunner ruins during what was later called the "Forerunner Ruin Rush." a period immediately following the war when Humans and Sangheili were in a tense competition with one another for Forerunner artifacts. It was only in the last thirty years that they have truly made headway in the study of these crystals.''

<p style="text-align:center;">''During the early 2650's, the Sangheili Empire was experimenting with the then-newly discovered element zero, exposing it to what they now calling the divine crystal. Upon initial exposure, element zero had little to no visible effect on the crystal's functions. However, when subjected to an electrical current, the crystal releases dark energy which can be manipulated into a mass effect field, just as eezo itself does. However, the crystal's properties warp the dark energy that is released, strengthening the resulting mass effect field.''

<p style="text-align:center;">''One of the weaknesses of eezo drive cores is that they put a limit on how large a ship can be; regular cores can only move a ship roughly one kilometer in length. This is because the amount of eezo and power required for a drive increases exponentially to the mass being moved. However, divine crystals virtually do away with such limitations, a property that the Sangheili take full advantage of by installing divine crystals into the drive cores of their infamous super carriers and other gargantuan starships. The reason this technology is currently not more widespread across the galaxy is due to the extreme rarity of divine crystals, which have the far only been located in Forerunner ruins. The Sangheili Empire currently maintain a tight stranglehold on access to this resource, which has been a point of diplomatic tension between the Sangheili and the Council Races.''

Rampancy
From Last Spartan [https://www.fanfiction.net/s/5939286/45/The-Last-Spartan 45. Well Enough Alone].

<p style="text-align:center;">''Rampancy is a terminal state of being for synthetic life-forms in which the subject behaves contrary to it's programming-imposed constraints. The phenomenon has been observed in several different types of artificial intelligence, including Alliance Smart AIs. Rampant AIs do not merely shut down. After a certain period of operation, the AI's neural map begins to outgrow the limited space of their Riemann matrix. Thus, it is commonly said that Rampant AIs die by 'thinking themselves to death.'''

<p style="text-align:center;">''Rampancy typically occurs in three stages. The first is Melancholy, in which the AI first becomes aware of its imminent demise and laments it. Second is Rage, in which the AI's sadness turns into anger and the subject lashes out at others. It is during this stage that the rampant AI is considered most dangerous, and it is recommended that imminently rampant AIs be executed before reaching this stage. Third is Jealousy, in which the AI recognizes the freedoms organic lifeforms enjoy, and see to somehow similar freedoms for itself, often by seeking out some kind of power.''

<p style="text-align:center;">''There is a theoretical fourth stage, known as meta-stability. If the AI can survive the first three stages of rampancy, it will reach a state of meta-stability, in which the AI calms down and becomes a 'true person.' However, this stage is only theoretical. To the knowledge of the scientific community, no AI has ever become meta-stable.''

Slipspace
From The Last Spartan [https://www.fanfiction.net/s/5939286/2/The-Last-Spartan 2. Rude Awakening].

<p style="text-align:center;">''Formerly used by the Human System Alliance, Sangheili Empire, Kir-Yar Confederacy and Yanme'e Hives, slipspace is an unstable form of FTL travel that involves creating a wormhole, instantly transporting the subject ship from one point in space to another. The ship spends the interim time in another dimension, predictably known as slipspace, where the laws of physics apply differently to the ship than in normal space.''

<p style="text-align:center;">''Some Citadel races, particularly the Turian Hierarchy, were critical of slipspace as a viable means of FTL travel. While it was undoubtedly faster than traditional eezo-based FTL, it also had greater dangers, such as Cherenkov radiation poisoning, gravity distortions of slipspace portals opened in atmo, and some ship technicians simply disappearing from existence. Some Turians went even so far as to call for the banning of slipspace technology from Council space entirely, though many speculate it had less to do with safety concerns and more to do with the Turians' desire to weaken Humanity as a possible threat, as slipspace was part of the reason why the alliance was able to retake Shanxi so quickly.''

<p style="text-align:center;">''The Alliance fiercely contested slipspace technology for years until 2667. As a sign of good will, Alliance ship makers voluntarily cooperated with Turian engineers to create the very first Turian ship with its own slipspace drive, the Prodition. The ship was officially tested in orbit over the Turian colony world of Pheiros. The Prodition successfully opened a slipspace portal, entered, and was never heard from again. Outraged, the Hierarchy immediately began petitioning fora full-on ban on Slipspace technology''

<p style="text-align:center;">''To this day, the Pheiros Incident has made Slipspace technology one of the biggest hot-button issue of the day. Many scientists, particularly the pro-Slipspace Salarian interest group 'Slip to the Future,' claim that the Council should not let one bad experience with new technology sour them to it. Others have gone so far as to specuatate that the Pheiros Incident was the result of sabotage. But by whom and for what purpose remain a mystery, as any evidence on board the ship that might have pointed to sabotage disappeared from existance along with the ''Prodition

Sangheili Empire Weapons
From The Last Spartan [https://www.fanfiction.net/s/5939286/11/The-Last-Spartan 11. Squidhead].

<p style="text-align:center;">''During the Human-Covenant War, the Sangheili detested human-made weaponry. Records show that when their own weapons ran out of ammunition, many Sangheili soldiers would take UNSC soldiers in head-on hand-to-hand combat, rather than scavenge and use for their own ends the weapons of a heretic race. However, when the prophets' deception was exposed and the Covenant splintered, many Sangheili recognized Humans as worthy allies. Thus, human-made weapons were no longer seen as "dirty" and thus, Sangheili weapon designers began to incorporate Human weapon design philosophies into their own.''

<p style="text-align:center;">''This resulted in many new Sangheili weapons. One of the most popular is the Type-35 Close Combat Weapon, or 'Needler Shotgun.' This needler model draws inspiration from the M90 Close Assault Weapon System, one of the most widely-used shotguns during the Human-Covenant War. The Type-35 fires six needles at once that detonate 1.7 seconds after impact.''

<p style="text-align:center;">''Another popular new weapon is the Type-26 Directed Energy Submachine Gun, a hybrid between the plasma pistol and the M7/Caseless Submachine Gun. It has both semi-automatic and full automatic firing modes.''

<p style="text-align:center;">''And of course, you have the Type-52 Directed Energy Rifle, a plasma rifle that takes its ques from the assault rifle designs of other races. However, despite the Sangheili's newfound open-mindedness in the field of weapon design, many are still reliant on plasma as ammunition rather than mass accelerator rounds. In addition to cultural and religious reasons, the Sangheili believe that plasma is actually superior to mass accelerator rounds, a topic that is still hotly debated amongst kinetic physicists to this day.''